HanaHana 花華

HanaHana 花華 is an artistic VR experience by the contemporary artist Mélodie Mousset. An early prototype developed together with VR ingeneer Naem Baron was finished early 2017.

The Guardian

HanaHana 花華 takes the player in a harrowing and thrilling journey into the depths of their minds, bodies and senses: Imagine if Minecraft and Tilt Brush met in a Salvador Dalí painting. You are the first-person player of HanaHana 花華, the life-force in a surreal sandbox. Embodied in a swarm of molecules, you are granted the ability to teleport and to create. By teleporting you can explore anywhere. By creating you can sprout hands, grow chains of hands and construct anything you can imagine from this root component. Be part of this artistic journey, in which the community of players collectively create a new, hand-made metaverse.

HanaHana 花華—Japanese meaning “blooming, flower“—takes its name and inspiration from the famous manga One Piece in which the character Nico Robin has the power to infinitely sprout and reproduce her own body parts on any surface thanks the magic of the Hana Hana no Mi “devil fruit.“ The VR technology, like the devil fruit, grants the player with the heroine’s powers and allows us to experience for ourselves how it feels to have these extraordinary abilities: the excitement, awe, fear and other emotional states raised by our presence in digital bodies. Surreal, weird and uncanny, HanaHana 花華 is an outgrowth of Mousset’s ongoing artistic exploration on the liminal space between technology and self.


Features

  • Poetic and creative journey
  • Room-scale Virtual Reality Experience.
  • First person view
  • Collaborative sandbox gameplay.
  • Persistent metaverse.

  • Platform: PC
  • VR hardware: HTC Vive, Oculus (coming soon)
  • Game engine: Unity
  • Special exhibition installation: player space with haptic enhancements (real sand), holographic effect for non-playing audience, contextual art pieces.

Made with Unity HTC Vive



Exhibitions

11 / 2017

Virtual Territories Selection, Geneva International Film Festival

Geneva, Switzerland

10 / 2017

Westbound museum

Shanghai, China

10 / 2017

RIXC Festival

Riga, Latvia

09 / 2017

VR Days Europe

Amsterdam, Netherlands

08 / 2017

SwissGame Selection, Gamescom

Cologne, Germany

06 / 2017

“A fresh burn like a double-tree”, Salts

Birsfelden, Switzerland

05 – 06 / 2017

AUGMENTED WORLD CONFERENCE

Santa Clara, USA

05 / 2017

Official Selection, WVRF Annual Summit

Crans-Montana, Switzerland
Winner of “Best Interactivity” award

01 / 2017

“Unframed World”, HeK

Basel, Switzerland
The first large scale VR exhibition in Europe

11 / 2016

“NAUSEA”, COMPUTER HISTORY MUSEUM

Mountain View, USA


News

The nine most fascinating new indie games at Gamescom
01.09.2017, The Guardian

The Guardian


 

Press Kit



Mélodie Mousset

THE ARTIST

Mélodie Mousset

Mélodie Mousset (*1981 in Abu Dhabi) is a french artist based in Zurich, Switzerland. Oscillating between virtual and physical realms, Mélodie's artistic investigations around the body unfolds in surrealist narratives through numerous media: performance, video, installation, photography, sculptures and interactive media. She received the Swiss Art Award for her first VR installation We were looking for ourselves in each other in 2015, and her work is regularly exhibited in Europe and internationally. Mélodie has been an associate professor at ECAL, Switzerland since 2015. Created in 2017 HanaHana 花華 is an outgrowth of Mélodie’s ongoing exploration of the liminal space between technology and self.


Naëm Baron

THE INGENIOR

Naëm

Naëm discovered Virtual Reality 2006 to become an expert in this field, since then he worked on scientific research, videogames and art. Driven by his passion for the intrication between the human and the computer, he got a MSC in computer science with a specialization in VR, in 2010. After a first professional experience working in the industry, he joined the University of Geneva to create the VR laboratory as a technical manager. He took part in multiple research projects on affective sciences, psychology and neurosciences. In 2015, he worked on Mélodie’s “Organ Island“, a VR artistic experience, laureate of the “Swiss Arts Awards 2015”. His new interest for art leads to a new collaboration in 2016, HanaHana 花華.

Naëm continue to explore the medium of VR and its usage on art, videogames and society.


Contributors


VR

Development · BidOn Games LLC
Music and sound · Joe Willams
3D · Guillaume Arnaudo
Animation · Romain Ferrand
Video editing · Ashby Collinson & Gustav Hoder
Graphic Design · Marietta Eugster & Thomas Petit


Web

Concept and Design · Marietta Eugster
Coding · Ingo Lemper



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