HanaHana 花華 is an artistic VR experience by contemporary artist Mélodie Mousset. A first prototype developed together with VR engineer Naem Baron was finished early 2017.
HanaHana 花華—Japanese meaning “blooming, flower“— takes the player in a harrowing and thrilling journey into the depths of their minds, bodies and senses: Imagine if Minecraft and Tilt Brush met in a Salvador Dalí painting. You are the first-person player of HanaHana 花華, the life-force in a surreal sandbox. Embodied in a swarm of molecules, you are granted the ability to teleport and to create. By teleporting you can explore anywhere. By creating you can sprout hands, grow chains of hands and construct anything you can imagine from this root component. Be part of this artistic journey, in which the community of players collectively create a new, hand-made metaverse.
The interactive experience was inspired by the wonderful Nico Robin from Manga "One Piece" who can replicate her body part thanks to the magic of the Hana Hana no Mi devil fruit. With HanaHana 花華 the magic of VR allow us to discover for ourselves how it feels like to have the special powers to digitally self-replicate to infinity.
- Poetic VR experience
- Room-scale, first person view
- Collaborative sandbox gameplay
- Persistent metaverse
- Multi-User (soon)
- Platform: PC
- VR hardware: HTC Vive, Oculus
- Game engine: Unity
- Special exhibition installation: player space with haptic enhancements (real sand), holographic effect for non-playing audience, contextual art pieces.
02-02 / 24-03 / 2018
"Intra-aura" Last Tango
11 / 2017
Virtual Territories Selection, Geneva International Film Festival
10 / 2017
10 / 2017
09 / 2017
VR Days Europe
08 / 2017
SwissGame Selection, Gamescom
06 / 2017
05 – 06 / 2017
Santa Clara, USA
05 / 2017
Official Selection, WVRF Annual Summit
Winner of “Best Interactivity” award
01 / 2017
“Unframed World”, HeK
The first large scale VR exhibition in Europe
11 / 2016
Mountain View, USA
The nine most fascinating new indie games at Gamescom
01.09.2017, The Guardian
Mélodie Mousset (*1981 in Abu Dhabi) is a french artist based in Zurich, Switzerland. Oscillating between virtual and physical realms, Mélodie's artistic investigations around the body unfolds in surrealist narratives through numerous media: performance, video, installation, photography, sculptures and interactive media. She received the Swiss Art Award for her first VR installation We were looking for ourselves in each other in 2015, and her work is regularly exhibited in Europe and internationally. Mélodie has been an associate professor at ECAL, Switzerland since 2015. Created in 2017 HanaHana 花華 is an outgrowth of Mélodie’s ongoing exploration of the liminal space between technology and self.
Naëm discovered Virtual Reality 2006 to become an expert in this field, since then he worked on scientific research, videogames and art. Driven by his passion for the intrication between the human and the computer, he got a MSC in computer science with a specialization in VR, in 2010. After a first professional experience working in the industry, he joined the University of Geneva to create the VR laboratory as a technical manager. He took part in multiple research projects on affective sciences, psychology and neurosciences. In 2015, he worked on Mélodie’s “Organ Island“, a VR artistic experience, laureate of the “Swiss Arts Awards 2015”. His new interest for art leads to a new collaboration in 2016, HanaHana 花華.
Naëm continue to explore the medium of VR and its usage on art, videogames and society.
Development · BidOn Games LLC
Music and sound · Joe Willams
3D · Guillaume Arnaudo
Animation · Romain Ferrand
Video editing · Ashby Collinson & Gustav Hoder
Graphic Design · Marietta Eugster & Thomas Petit
Concept and Design · Marietta Eugster
Coding · Ingo Lemper